@startuml
sprite $aspect_ratio [48x48/16] {
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}


!define MATERIAL_ASPECT_RATIO(_alias) ENTITY(rectangle,black,aspect_ratio,_alias,MATERIAL ASPECT_RATIO)
!define MATERIAL_ASPECT_RATIO(_alias, _label) ENTITY(rectangle,black,aspect_ratio,_label, _alias,MATERIAL ASPECT_RATIO)
!define MATERIAL_ASPECT_RATIO(_alias, _label, _shape) ENTITY(_shape,black,aspect_ratio,_label, _alias,MATERIAL ASPECT_RATIO)
!define MATERIAL_ASPECT_RATIO(_alias, _label, _shape, _color) ENTITY(_shape,_color,aspect_ratio,_label, _alias,MATERIAL ASPECT_RATIO)
skinparam folderBackgroundColor<<MATERIAL ASPECT_RATIO>> White
@enduml